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TwoHand Cube Timer

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TwoHand Cube Timer — Speedcubing timer: rest both hands on the pads, lift one to start

About TwoHand Cube Timer

A speedcubing timer built for practice. I'm DKsequence, a solo developer in South Korea.

Rest both hands on the pads at either side of the screen, wait for red to turn green, lift one hand to start and tap the screen to stop, to get the feel of a dedicated hardware timer with nothing but your phone. It has scrambles for 11 events (3x3 with random-state scrambles, 2x2 to 7x7, Megaminx, Pyraminx, Skewb, 3x3 one-handed and 3x3 blindfolded) with a scramble image for 2x2 to 7x7, an optional thinking-versus-handling ratio estimated from sound (for reference, analyzed only on your device), an optional 15-second inspection that beeps at 8 and 12 seconds, adds +2 after 15 seconds and counts DNF after 17, and stats for best, mean, ao5, ao12 and ao100 with a progress graph. You can mark solves +2 or DNF, delete them, split sessions and copy everything as CSV. A 1v1 duel puts the phone between two people sitting face to face, each on their own pads, first to 3 wins. There are 50 screen skins (3 included from the start, the rest unlocked for 2 days after watching a short video ad), an adjustable ready delay, an option to hide the time while solving, sound effects, vibration and 14 languages. Solves and settings stay on your device and no account is needed. Ads appear on the Home and Records screens and after you leave a screen, never during a solve or a duel, and a one-time Remove Ads purchase is available.

Who it is for
Speedcubers and Rubik's Cube learners who want a practice timer on their phone.
Problem it solves
Practicing without a stackmat timer means tapping a plain stopwatch and losing the pad-start feel, with no scramble, inspection or session stats in one place.
The solution
Rest both hands on the pads, wait for red to turn green, lift one hand to start and tap to stop. Scrambles for 11 events, an optional 15-second inspection and stats (best, mean, ao5, ao12, ao100) are in one app, with solves kept on your device.
What makes it unique
A two-pad start that mimics a hardware stack timer on a phone, plus a 1v1 duel mode where two people share one phone, each on their own pad.

Features

  • Scrambles for 11 events

    3x3 (random-state scrambles), 2x2, 4x4, 5x5, 6x6, 7x7, Megaminx, Pyraminx, Skewb, 3x3 one-handed and 3x3 blindfolded.

  • Two-pad hand start

    Rest both hands on the pads, wait for red to turn green, lift one hand to start and tap the screen to stop.

  • Optional 15-second inspection

    Beeps at 8 and 12 seconds, +2 after 15 seconds, DNF after 17.

  • Stats and progress graph

    Best, mean, ao5, ao12 and ao100 with a progress graph.

  • Solve management

    +2 / DNF / delete, split sessions, copy as CSV.

  • 1v1 duel

    Put the phone between two people face to face, each on their own pads, first to 3 wins.

Details

Platforms
  • Android
Pricing
  • Freemium
Built for

Speedcubers and Rubik's Cube learners who want a practice timer on their phone.

Building since

2026

Technology

TwoHand Cube Timer product screenshot

1 / 4

Website performance

Recorded mobile lab measurements and finalized weekly standings from IndieTools Speed.

74GoodMobile Lighthouse

Measured · UTC

Load time
3.50 s
FCP
2.55 s
LCP
5.09 s
CLS
0.000
TTFB
1 ms
TBT
15 ms
Speed index
4.90 s

These stored lab observations describe controlled test runs. They are not real-user Core Web Vitals or a guarantee of search rankings. Weekly standings below remain attached to their finalized edition.

Overall rank
Not finalized
Best overall rank
Not finalized
0 top 10 finishes
Best category rank
Not finalized
0 category wins
Latest change
-1 score
No finalized score yet

Method: psi-mobile-two-sample-mean-v1 · 2 samples per reading. Only readings with the same recorded method and sample count share a chart. Lab results can vary between runs.

Website performance history

Inspect every successful mobile Lighthouse lab measurement by metric and date range.

Range

Latest score

74 / 100

Higher is better
5 measurements

Use the left and right arrow keys to inspect measurements. Use Home or End to jump to the first or last measurement. Press Escape to dismiss the chart tooltip.

Nov 4, 2026Nov 7, 2026
DR4 (primary model)
6

First DR4 reading

DR3
11

No change since 6 Nov

Model difference−5. DR4 is 5 points lower than DR3.

Measured · dksequence.com

What do DR4, DR3 and the model difference mean?
DR4:
Ahrefs' newer model. It gives more weight to links from sites with organic search traffic and rates a subdomain on its own links.
DR3:
The previous model, shown in the Ahrefs app until 1 December 2026.
Model difference:
DR4 minus DR3 for the same domain. The models calculate differently, so this is not growth or a drop; the “since” lines compare each model with itself.

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